package away3d.events { import away3d.materials.*; import flash.events.Event; /** * Passed as a parameter when a material event occurs */ public class MaterialEvent extends Event { /** * Defines the value of the type property of a loadError event object. */ public static const LOAD_ERROR:String = "loadError"; /** * Defines the value of the type property of a loadProgress event object. */ public static const LOAD_PROGRESS:String = "loadProgress"; /** * Defines the value of the type property of a loadSuccess event object. */ public static const LOAD_SUCCESS:String = "loadSuccess"; /** * Defines the value of the type property of a materialUpdated event object. */ public static const MATERIAL_UPDATED:String = "materialUpdated"; /** * Defines the value of the type property of a materialChanged event object. */ public static const MATERIAL_CHANGED:String = "materialChanged"; /** * A reference to the material object that is relevant to the event. */ public var material:IMaterial; /** * A reference to a user defined extra object that is relevant to the event. */ public var extra:Object; /** * Creates a new MaterialEvent object. * * @param type The type of the event. Possible values are: MaterialEvent.RESIZED. * @param material A reference to the material object that is relevant to the event. */ public function MaterialEvent(type:String, material:IMaterial) { super(type); this.material = material; } /** * Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. */ public override function clone():Event { return new MaterialEvent(type, material); } /** custom added, dispatches after a DOT3 material is built**/ public static const DOT3_MATERIAL_BUILT:String = "dot3MaterialBuilt"; } }